Experience some truly unique stories!
Narrow escapes and extraordinary adventures abound in this special collection of two award-winning titles from inkle, the masters of interactive storytelling. Bringing together two highly-acclaimed narrative adventures, 80 Days and Overboard! blend gripping gameplay, high replayability and fantastic writing.
Inspired by Jules Verne’s renowned novel, join Phileas Fogg and his
loyal servant Passepartout as they race around the world against a clock
that never stops. Explore the entire globe to find the fastest route,
or the strangest stories…
trains, airships and mechanical camels are ready to whisk you away.
Take the newly-built Orient Express from Paris to Istanbul, then hop on a
hot-air balloon for a 3-day journey to Beirut. Will you board a
passenger ferry bound for Alexandria or an airship to Mesopotamia, or
perhaps ride an ingenious solar-car down the old road to Baghdad through
the ruins of an ancient Sumerian city...?
its literary roots and exploding them across the entire world, 80 Days
weaves a compelling narrative with deep characters and interactions.
Branching paths allow for near limitless possible story developments and
endings. Every new playthrough is a completely new experience and
there is always more to discover.
you make it back to London in time? With hundreds of routes and cities
to explore and thousands of people to meet, unique adventures, hidden
corners and secrets abound in this multi-award-winning masterpiece of
A murder has been committed aboard a ship bound for New York – and you’re the one whodunnit. Now you have just eight hours to help the former actress Veronica Villensey lie, cheat and murder her way to freedom.
Cover the evidence, mislead the witnesses, frame another suspect and escape with your husband’s life insurance and your reputation intact in this next-generation visual novel where every move counts, and every character is watching. Choose your words carefully, or the finger of suspicion will turn on you.
Blackmail a spy, fall in love, murder a rival, drug a witness, lie, befriend, betray, console, sneak, seduce, steal, borrow, pray, eavesdrop, deceive, kill...There are clues, evidence, suspects, accusations, secrets and lies. Can you get away with murder?
You’ll need all your cunning, coercion and charisma to ensure that someone else takes the fall.